Best Improvements in Starcraft II Over the Original

Starcraft II: Wings of Liberty is now (finally) available for sale and the Internet is abuzz with joy and excitement. The first Starcraft, after all, has been a PC mainstay for over a decade. Still, all is not well across the Dominion. There have been some inter-galactic rumblings that this Starcraft sequel is nothing more than "Starcraft 1.5" or "Starcraft with a coat of paint." In short, some people are saying it's just like the original. This is true to an extent. Blizzard did not reinvent the wheel here.
If you sleuth around the net, you'll find most reviewers say pretty much the same thing. Starcraft II is similar to the original. But, that's not all it is. Blizzard was smart to keep what worked which, considering the original's unprecedented success, was most of it. The developer didn't just plop a new coat of space paint on the game, however. There are many changes and improvements that make this new iteration a massively fun and, dare I say, original experience. Here are the best changes and improvements made to the Starcraft series with this new title.
1. The story is not only great for a video game, but great period

Starcraft II: Wings of Liberty is only the first release in a purported trilogy of releases that will make up the Starcraft II story. This first one focuses in on those familiar Terrans and some galactic intrigue via their Confederacy. The story is dark, atmospheric and, most importantly, extremely well-written. If you've ever wanted to play a video game with the gravitas of real science fiction, then this is for you. Sure, the first one had great writing too, but the past decade has been extremely kind to the technologies that help tell stories. The cutscenes are fantastic and the voice work (even the contested new actors) are spot on.
2. Battle.Net 2.0
The original Battle Net, Blizzard's online gaming service, was launched in 1997 to go alongside Diablo. It attracted gamers due to its comprehensive feature list and helped set the standard for how PC games are played online. In 2009, Blizzard revamped Battle Net to what has affectionately been referred to as "Battle Net 2.0." There are tons of changes that benefit players of Starcraft II. You can connect all of your accounts across all of the games you play and group them into one easily-searchable account. There's also an improved matchmaking system for online battles, and a nifty instant messaging system that allows you to chat with any friend playing any Blizzard game. Simply put, it makes the experience more social than ever before. This is made even more evident by its recent linking with Facebook. When the first Starcraft came out, Facebook wasn't even a glimmer in Mark Zuckerberg's annoying little eye.

3. In with the new, out with the old
Starcraft II has made tons and tons of changes to the various units that populate the game. Many units from the first one have been removed and many new ones have been created. On the Terran front, say goodbye to Vultures, Valkyries and Firebats (Among others) and say hello to Reapers, Banshees and Vikings. The Protoss are weeping over the loss of Dragoons, Corsairs and Dark Archons but are smoking cigars over the births of Immortals, Void Rays and Motherships. Finally, those dastardly Zerg bid a nasty adieu to Guardians, Defilers and Devourers and gave a great big bear hug to Queens, Corrupters and Brood Lords. Of course, only a few for each race were listed. This is only the tip of the iceberg on the unit front. Some are sad to see their favorite units go to the galactic junkheap, but most agree it was done in the name of fairness, to keep everyone on equal footing online.

4. Graphics and sound are important

The original Starcraft is over a decade old and, as such, the graphics look kind of dated. Starcraft II has fixed this problem with a new 3D engine that not only makes things prettier (the graphics and cutscenes look superb), but also changes up the gameplay a bit. With three dimensions comes another level of strategy to take into account. Certain units can go over high terrain and certain units cannot. This simple and realistic change promises to twist your brain into tiny knots during all-night play sessions. Also, the sound design is some of the best ever heard. Add to that, Blizzard promises support for the "other" kind of 3D via a patch in the near future. You know, the Avatar glasses kind of 3D. Make sure you have quality speakers (preferably surround sound) and a capable graphics card so you can get the full experience.
5. RPG elements are go
The single player campaign of the first Starcraft was really straightforward. You'd complete a mission and then get flung to the next one. There were no branching paths and no real decisions to make. The sequel has changed all of this by adding some good ole RPG elements into the mix. You spend time between missions inside the ship of your protagonist, Jim Raynor. This serves as a hub of sorts, and allows you to complete a host of tasks. You can spend money to buy upgrades, which offer stat enhancements and other goodies. You can also bum around and complete small sidequests. Also, the game allows you to tackle many of the missions in whatever order you choose. These are welcome changes from the original's obsession with all things linear.

6. Online is streamlined and improved
We already went through some of the automatic improvements via Battle Net 2.0. The improvements to online play goes well and beyond that, however. For one, the replay feature from the original Starcraft has seen a beefy overhaul. After a battle is over, you can replay it however you see fit. Watch it at regular speed, fast forward through it or, if you are really bored, watch it in slow motion. This really raises the stakes as analyzing a failed battle can be just as important as winning a battle. There are also gads of stats to track and oodles of achievements to unlock. All told, it's a robust system that places an emphasis on fairness. From matchmaking to the battles themselves, the online system will try its best to make sure you are never cruelly over-matched. Don't expect to be getting a girlfriend (or boyfriend) anytime soon.
So there you have it. Sure, it's similar but there are certainly enough changes to keep old fans happy. What do you think?
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Firebats are in the game. Why are you saying they aren't?
They are no longer in multiplayer, only the campaign.
3D, with glasses that is, works more or less out of the box with the NVIDIA solution. In fact, when I started it up it came on by default and it took me a few minutes to shut it off. It works fairly well, with the exception of a few scenes on the bridge, mainly with Matt (captain of the battleship). Really shines in the gameplay screens more than the cutscenes IMO.
I don´t, in my opinion it will never be better then the original. For example in the old campaing (single player) u felt urself like the "commander", the npcs talked to u like u were immersed in the game, now u r only a witness to James Raynor being a pirate ¬¬
wow.. where do I even begin..
First, the abomination we call "the story". Whoever has been writing for SC2 should be promptly fired, because that was some of the worst writing I have ever had to bear through. There's the dialogue, which was really bland and cheesy, and then there's almost every single character becoming a complete total dumbass, just for the sake of moving along the story. There's Mengsk, who's a complete bumbling idiot in SC2. Yet, in BW he was a completely different beast, cold, ruthless and calculating, he was one of the most cunning men of the sector. Did he suffer from dementia during those four years?
There's also Raynor, who acts very stupidly just by selling these artifacts to some shadowy corporation. Many red flags and alarms should have been firing off in Raynor's head when he was dealt this offer, but I guess that all that alcohol totally impaired his decision making. I guess he was drunk as hell when he first saw Mr. Findlay too, because it should've been quite obvious what was up when his "friend" who was prisoned for life (by Mengsk) gets released (meaning he didn't bust out) and shows up w/ a fuckin Marine suit.
The worst of this is what happened to Kerrigan.. Oh Kerrigan, whatever happened to you? Does anyone NOT remember the fact that Kerrigan fought off THREE fleets at the end of Broodwar? I guess it was written off the canon because waltzing into Char (where there should be the most Zerg) w/ only HALF a fleet should've been suicide.. unless Kerrigan suffered from brain damage!!
Yea yea yea, the story's all dark and everything, but it doesn't make the story good. Starcraft 2's writing just simply pales in comparison to Starcraft 1's superb writing, despite SC2's missions being way more enjoyable to play through.
Also, the voice acting is pretty bad sometimes. The doctor anybody? Not like the terribad script helped anyways.
Also Bnet 2.0 is a joke lol, the only thing they improved upon SC's Bnet is the match-making service, everything else is a joke. No chat rooms, no cross server functionality, custom game hosting is a complete mess.
As for graphics, yea its pretty and everything, but in terms of clarity it really fails. Keep in mind that SC2 was designed as an e-Sport. With that idea in mind, why did they make the visibility so fucking awful?! Half the time I can't even see shit firing at each other because of poor graphic design choices of attacking animations. And the sound design is nowhere near as good as BW's. Compare the Zealots and the Tanks of the two games. BW's sound effects just come off as so much more memorable.
Nerd.
Yea, surround sound would be great if it would work on my computer (and the countless others who have posted problems with sound), rather than having to revert back to, uggg, stereo sound :(
I have been pretty happy with the gameplay, many new exciting units and ways of defeating your enemies, nice interplay with the Zerg, Protoss and Terran, overall very well designed and well-written.
The cutscenes, as always are GOLD! They make it worth it when you play and get to see the characters in their cinematic glory. Can't wait for Heart of the Swarm to come out next!
What will happen to Kerrigan, that's what I want to know.
Terran Mech is OP!
Blizzard did good to keep us waiting for this game. Well worth the wait. Balanced gameplay, superb graphics, sound, and a very well written story. I feel as if the changes were for the better. The only gripe I have is the lack of LAN support. I played the heck out of LAN back then and expected to play as much now! I've already read into this and put my thoughts in during the beta but I am still saddened by this. Perhaps a patch will come out and address this. I do like the new BNet 2.0 even though it feels like any other DRM. Go Blizzard!!!!!!!!!!!!
All these changes...
Still does not change that your only getting 1/3 of the story and leaves a sour taste in your mouth after it's over.
Starcraft 1 had a total of 30missions - a few of the beginning ones were basically how to play this race type of missions.
Not saying you don't have a right to be unhappy as a customer, but it's not really that bad.
I am sure they won't charge full 60 dollars for the other two that are coming out as they didn't for Brood War.
Let's see how Blizzard does.
It would also be good for Bestcovery to talk about what kind of computer specs is the BEST for playing starcraft II